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"Geoff Wedig" wrote:
> Ok, I thought those artifacts looked like spherical shapes.
> I really think if you do a fast anim of the spheres themselves
> (opaque, in other words) that you'll find the same holes in
> the surface.
No, I think they're caused by a low number of samples being used.
More specifically, one sample...
> > I think it would be both faster and prettier to use
> > just one light_source
>
> Hmm, maybe take a weighted average of the particles'
> locations would work.
Good idea! I'll try that.
> > Instead of using multiple sources I could use one source
>
> Same effect, really.
Exactly.
> Not really, no. More of a teardrop.
Well, I think it's often more irregular in the shape.
Rune
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